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HWGuy: HW is essentially the same as his Team Fortress 2 counterpart, but you have two shotguns. You can conc jump and you are the second fastest class. It will only stop if they die or get healed by one of their medics. Also your medkit infects enemies permanently. You have a pretty good nailgun which is an awesome sentry killer, and a double-barreled shotty. One tap of the medikit will bring a teammate to full health, but overhealing them takes a bit more time. You are not a HWGuy's best friend in this game. Medic: Medic is the most changed class when compared to his Team Fortress 2 counterpart. Green pipes are for traps and manual detonation while blue pipes automatically detonate. The detpack is an instakill to anyone in the radius and can blow holes. The only classes that are really worth headshotting if you fully charged up your shot are HWGuys and maybe soldiers.ĭemoman: Demoman has a detpack that he is capable of placing. Sniper: Sniper rifles are capable of one-shotting even without headshots. It does very tiny damage, but reloads like Sonic and has a pretty good fire rate. The single-barreled shotgun is the opposite. The double-barreled shotgun does more damage, but has a slower reload + fire rate. Soldier: Soldier is essentially the same as his Team Fortress 2 counterpart, but you have two shotguns. I don't recommend fighting unless you're going against another scout or an engineer placing a buildable. Scout: Scout's not a meatshotting douchebag and he sucks at combat.
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